The Legacy Dirk Event Is Not Existing Again

Legacy Update Patch Notes

We're going beyond Boxing Royale with Arenas, introducing Valkyrie, also as new Arenas maps, an Olympus map update, and more.

Devstream

Take a deep dive with the devs into the Legacy update. Nosotros're going across Battle Royale with Arenas, introducing a new Fable (Valkyrie), likewise equally new Arenas maps, an Olympus map update, and much more than. Click the video down below to watch.

New for Apex Legends: Legacy

Arenas

The Games are going underground with the introduction of a new permanent mode: Arenas. Fully reassembled and unimpressed with the glitz and glamor of the Noon Games, sometime Noon Predator Ash is taking the competition back to its roots. A purer form of combat.

The rules are simple: 3-versus-3. Eliminate your enemies to win the round. Nowhere to run, nowhere to hide. You lot win, or you die.

Arenas features a new gear up of custom maps, tailor-fabricated for shut-quarters gainsay (with more than to come up in the hereafter). Squads start each round in a spawn room, where they tin get weapons, gear, and abilities, and accommodate their loadout as their strategy changes. The commencement team to win iii rounds with at to the lowest degree a two-indicate pb will exist crowned the victor—unless they battle to a four-four necktie. So they'll take the honor of participating in Ash's favorite part of the game: Sudden Decease.

For more on Arenas, check out the blog for a total deep dive into the new mode.

Party Crasher

Short version, Mirage took the voyage on a joyride and it didn't get as planned.

Party Crasher is 1 of two heady custom arenas where you'll be able to bear witness off your skills. This arena takes identify in a ritzy, downtown plaza where players can choose to engage on the crashed Mirage Voyage, or the opulent two story buildings that make up the downtown. Stay vigilant, as this map hosts a variety of engagement distances—both close quarters and long distance.

Stage Runner

The Phase Runner on Olympus is unique, but information technology wasn't the first of its kind.

Phase Runner is the second of our custom arenas, and our largest. Y'all'll fight in a subconscious, experimental zone at the peak of a mount where a epitome phase runner is ready for utilize. This map gives you a lot of infinite to maneuver, then exist certain to be on the lookout for those who prefer to be patient and take you out from afar. Audio tactics and clear advice are what you lot'll need to come out on top every bit you fight through the construction site or near the phase runner get out.

In addition to the 2 new maps, other areas from our three BR maps will be thrown into a bi-weekly rotation, giving y'all five maps full for Arenas. At the outset you'll go Arms from Kings Canyon, Thermal Station from World's Edge, and Gold Gardens from Olympus.

Valkyrie

Kairi Imahara, the girl of Noon Predator Viper, salvaged the remains of her male parent's Northstar Titan years after his death. With Rampart'due south help, she fashioned it into a sleek new jetpack that honors her family unit'due south legacy. Now, she's entered the Games under the proper noun VALKYRIE.

Passive: VTOL Jets

Apply your jetpack to reposition or reach high places. You have express fuel and cannot use weapons while flying.

Tactical: Missile Swarm

Burn down a swarm of mini-rockets which damage and disorient the enemy.

Ultimate: Skyward dive

Accept to the skies to reposition a long distance across the map. Your squadmates can bring together in.

Grade: Recon

Scanning Survey Beacons reveals the next circle's location.

Bocek

The new Bocek (pronounced bow-bank check) chemical compound bow is a precision marksman weapon that rewards a skilled and confident manus. Holding downward burn down will draw the bow over a short time, increasing the power of the shot, with maximum power giving optimal damage and projectile speed. Repeatedly firing the Bocek correct every bit it reaches max power provides the best sustained impairment.

The Bocek uses a new ammo type, Arrows, which are unique to this weapon. Arrows are more rare on the battlefield, merely fired arrows will stick into surfaces and remain in the globe for players to pick support and reuse. The 1x hcog classic, 1x holosight, 2x hcog, 1x-2x variable, and 3x hcog optics tin can all be equipped. The Bocek tin also be farther modified with the 2 new hop-ups entering the game, Shatter Caps and Deadeye's Tempo; it can even equip both hop-ups simultaneously!

Olympus - The Lost Fleet Update

A fleet of mysterious ships have made their way to Olympus and brought with them an otherworldly, parasitic constitute that has begun to take root along the surface. The lead ship, The Icarus, has docked with the city and changed the landscape for adept. Fight through the claustrophobic halls of the ghost ship, search corpses for a mysterious key carte du jour, and walk away equally the last squad standing.

Read our latest map update blog to get a detailed look at what's changed on Olympus.

To allow everyone to run into the latest map update, Olympus will be the only map in rotation for the first week of the new season.

Starter Kit and Loot Changes

  • Players volition now start a match with a "Starter Kit" consisting of a Level 1 EVO Shield, Helmet, and Knockdown Shield, plus ii Shield Cells and Syringes each.
  • We've removed Level i Helmets and Knockdown Shields from the loot pool.
  • Spawn chances for Level 1 EVO Shields in the boodle pool have been significantly reduced.
  • Along with the lowered or removed spawn chances for these items, we've rebalanced the loot pool such that higher-level versions of these items will announced nearly the same as they exercise now, but other item types will appear more often (weapons, ordinance, health, ammo, etc.)

Dev note
We've wanted to take a fissure at improving the loot game for a while, with our blueprint goals beingness to brand picking up loot feel more than impactful to the game, and to sparse out our loot a bit in general, since we're e'er adding new items to the pool. The recent Locked & Loaded takeover fashion helped us field-test some of the changes we're looking to brand moving forrard: certain pieces of loot, and low-tier loot types specifically, are being put on notice.

We're removing Level 1 Helmets and Knockdown Shields from the basis boodle because these seemed like the least exciting, least meaningful equipment pickups we had. Their power is practically invisible, and so they don't really feel like a character comeback in the way that things like, say, a Backpack feels (getting those extra slots feels SO mesomorphic!).

We're keeping Level ane EVO Shields in the loot pool (albeit at a lower spawn chance) in addition to adding them to your starter kit because having them sprinkled effectually is still of import for "shield-swapping" shenanigans.

Finally, granting these pieces of gear from the first of the game is as well intended to improve the "hot drib" situation: having more health, some headshot damage reduction, and a little knockdown protection tin can help give players some more than time to react to a chaotic hot drop than before.

Be on the lookout for more than loot changes in the future! This will be an ongoing project.

Emotes

Introducing Emotes! Every Fable volition have one emote unlocked at launch and boosted emotes can be obtained through Apex packs or by crafting them. Equip your emotes to the emote wheel and flex away! It'southward great fun to evidence off to your squadmates in the starting room of Arenas, and of course you lot have to use them on the Winner's podium.

Now, since emotes kick your camera dorsum to a third-person view, nosotros know some folks are already thinking near corner peeking. Competitive integrity is however paramount, so enemies that your character couldn't see in kickoff-person view volition non be shown while you are in third person.

This video shows the "Anti-Peek" feature working on the purple Dummie behind the stone. Without information technology, Pathfinder would be able to use the third person photographic camera to proceeds knowledge that he shouldn't have. All emotes have Anti-Peek enabled and at that place is no way to disable it.

Battle Laissez passer

Unlock the premium Legacy Battle Pass and level it up to unlock new skins like Rampart's Crafty Kitsune at Premium Level 25 and Wraith's Demon's Whisper at Premium Level fifty.

Legend Updates

Low Profile Characters

  • Low profile no longer exists! This trait has been removed from Wraith, Lifeline, and Wattson.

Dev Annotation

Later our successful experiment with Wraith'southward hitboxes, we are now confident that we can solve rest issues between smaller and larger Legends through changes to their kits and hitboxes. It is finally time for Low Profile to get the manner of the dullard. (Sorry dodos.)

Lifeline

  • Combat Revive: No longer deploys a shield. Tin can now revive two players at the aforementioned time. Can now cancel active revives in progress to allow your teammate to defend themselves with their knockdown shield.
  • D.O.C. Heal Drone: Heal charge per unit increased from 5hp per second to 8hp per second. Deployment time before healing begins reduced by roughly 33%.
  • Intendance Parcel: Cooldown reduced from half-dozen minutes to five minutes. Now guarantees an upgrade (if possible) in three categories: Body Shield, Other Equipment (Helmet, Haversack, and Knockdown Shield), and Weapon Zipper, based on your squad's current gear when the Package arrives.

Dev Notation

Lifeline's kit was not in a particularly healthy place. The Passive shield was extremely strong to the signal of frustration, while her Tactical and Ultimate seemed like they were condign more and more obsolete. These changes are aimed to redistribute this big power differential between all of her abilities, making D.O.C. and Care Package more powerful and effective, while tamping down on the highly binary and situational Combat Revive.

Octane

  • Stim: Reduced cooldown between stims from 4s to 1s. Increased health cost from 12hp to 20hp.
  • Increased bullet spread while in the air and shooting from the low Launch Pad trajectory.

Dev Note

Octane continues to perform really well after the latest changes. Too well? We all the same love the frequency of the Jump Pad, but nosotros'd like to make using Stim something Octane thinks about doing at the right time, instead of always slamming information technology by default.

Loba

  • Burglar'due south All-time Friend: Tin can now run and slide at full speed while aiming the bracelet and while the bracelet is in the air. Loba will no longer be slowed later translocating.
  • Fixed a lot of bugs that caused bracelet tosses to fail.
  • Black Market Boutique: Increased cooldown from 90s to 120s.

Horizon

  • Gravity Lift: Reduced lift speed by thirty%. Reduced side-to-side acceleration. Express the fourth dimension you tin can sit at the superlative of Gravity Lift to 2 seconds. Increased cooldown from 15s to 20s.
  • Horizon's abilities will now get zapped by Wattson pylons.

Dev Note

Horizon is powerful and pop, but that'south non why we're making these changes. We believe that mistakes in Apex Legends should be punishable, and when Horizon could just get herself out of bad positioning while popping a whole battery, this just wasn't truthful. These changes accept two goals: ane) brand information technology much more possible for enemies to shoot Horizon as she sits in her gravity lift and 2) brand gravity elevator less of an impromptu sniper tower.

Fuse

  • Knuckle Cluster: Fuse at present has 2 stacks of Knuckle Cluster. Reduced cooldown from 25s to 20s.

Dev Note

More help is coming, but we want to be very conscientious how nosotros buff him then that he doesn't only become the Legend that kills you with his abilities.

Bangalore

  • Smoke Launcher: Thickened Bangalore's smoke.

Dev Note

Final patch nosotros optimized Bangalore's smoke particles and inadvertently thinned them out. This aims to get her back to the original visuals while keeping the optimizations.

Bloodhound

  • No longer receives assists from Eye of the Allfather.

Dev Note

Bloodhound's scan is strong, but the goal of this change in particular is to reconsider assists and their implications for Ranked Points. At that place'southward enough intrinsic value in sonar scans, and it'south a slippery slope to consider crediting assists for other non-damaging abilities. Crypto will remain an exception. The active nature of Crypto's drone scan is notably different from the passive pick with Bloodhound. This should encourage Bloodhound players to act on the data they get from the scan, to eliminate instances where they might try to snag a quick assist without committing to a fight in the same way Crypto has to.

Crypto

  • Crypto's drone can now scan and open care packages.
  • Can no longer utilize his drone to "hijack" a respawn beacon that's already in employ.

Weapons Updates

Marksman Weapon Category

The G7 Scout and the xxx-30 are currently in the Set on Rifle weapons category, only they are a flake strange in that category due to their firing style and some of their handling values. Similarly, the Triple Take felt a lilliputian out of place in the Sniper category.

With the introduction of the Bocek bow, we felt information technology was a good fourth dimension to introduce a new weapons category, Marksman Weapons, which will include the G7, 30-30, Triple Take, and Bocek. Weapons in this category are precision weapons that are well-nigh constructive up to medium-long range, and are the sort of in-betweens of Assault Rifles and Snipers. This allows usa to begin moving the settings of these weapons towards more consequent value for the grade, and make the settings of ARs and Snipers more consistent with less outliers.

For starters, we are increasing the movement speed while aiming down sights for marksman weapons; They were at sniper speeds, and volition now be between sniper and AR speeds. Additionally, we have done some targeted normalization of hipfire spread amounts.

Supply Drop Rotation

This season, we're taking the Peacekeeper out of the supply drib and putting the Triple Take in its place. Of grade, with any supply drib change, these weapons volition have their stats updated. See how each weapon changes down below.

Crate Weapon Drop Rates:
Since nosotros are exchanging a shotgun with a marksman weapon, now was a good fourth dimension to rebalance the drop rates of crate weapons. The Kraber will spawn less often in the early game and more often in the mid game to ameliorate suit its power. The Triple Take will be the most common early game crate weapon, with the Prowler being the most prominent late game crate weapon.

Fully Kitted Rotation

  • Added: Wingman, Bocek, R99, Hemlock, and Picket
  • Removed: R301, thirty-xxx Repeater, Mozambique, Longbow DMR, and Spitfire

Hop Ups

  • Shatter Caps - Burn select to toggle between standard mode and shatter way. In shatter way, rounds split into a smash pattern on firing. This hop up will be equipable to the thirty-30 Repeater and the Bocek.
  • Deadeye's Tempo - Firing at the perfect moment increases fire rate. This can currently be attached to the Spotter and the Bocek.
  • To make room, the Hammerpoint and Skullpiercer hop ups are being vaulted for at present, and won't be available.

Set on Rifles

  • Reducing the headshot multiplier for all assault rifles from ii.0 to 1.75

Dev Note

This was already the case for the Hemlok, so the affected guns are the R301, Flatline, and Havoc.

Peacekeeper

  • Information technology comes with the Precision Asphyxiate by default, which tin be toggled off
  • Pellet damage reduced from x to 9
  • Rechamber time increased from 0.9 seconds to ane.one seconds
  • Reload times increased (regular from 2.45 to ii.5, empty from 3.35 to 3.5)
  • Pellet spread increased in general, and spread when charged increased for all charge levels (from 0.65/0.45/0.2 to 0.85/0.65/0.35)
  • Quickly loses charge after leaving ADS

Dev Note

Since the Peacekeeper is coming out of the crate, nosotros are bringing many of the stats dorsum in line with their previous values. We are also reducing its harm potential and bringing in the effective range a scrap since the Precision Choke is always bachelor now.

Triple Accept

  • As a crate weapon, it will come with a 9 ammo clip and 63 reserve ammo
  • Burn down rate increased from 1.ii to i.3
  • Time to full accuse reduced from 1.1 seconds to 1 2nd
  • Retains charge briefly after leaving ADS
  • Movement-speed while aiming downwardly sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs
  • Increased spread while airborne and aiming down sights

Havoc

  • Increased recoil controllability early in the pattern

Dev Note

This should assist make upwardly for the reduced headshot multiplier and make information technology a fleck more usable in mid-range fights.

Spitfire

  • Reduced recoil controllability early in the pattern

Dev Notation
The Spitfire is also potent at the moment, boasting practiced damage output with low recoil. Making information technology a fleck harder to command early on in the pattern should requite more fourth dimension for opponents to fight against it. That said, we're prepared to make more changes to the Spitfire if it remains too powerful.

30-thirty Repeater

  • Increased leg damage multiplier from 0.75 to 0.85
  • Motility-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs

Dev Note

The thirty-xxx could employ some beloved, so we're bringing up the amount of leg damage it does.  This should make it a bit more consistent without raising its high "best case" damage potential.

G7 Scout

  • Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs
  • Increased hipfire spread size (reduced accurateness) to be more than in line with other marksman weapons

Dev Annotation

The 30-30 Repeater and the Bocek Compound Bow take more accurate hipfire than the baseline marksman weapon values, so the G7 Scout will exist less accurate in hipfire than these other weapons.

Longbow

  • Increased headshot multiplier from ii.0 to ii.15

Wingman

  • Increased headshot multiplier from 2.0 to 2.fifteen

Dev Note

Equally nosotros've done before when the Skullpiercer is out of the loot pool, we're giving the Longbow and Wingman a compensatory buff.

Mozambique

  • Increased magazine chapters from 4 to 6
  • Moved the lower two pellets inward in the blast design

Dev Annotation

This brings up the baseline ability level and so "simply" finding a Mozambique early in the match gives you more than of a fighting risk, and makes up for the removal of Hammerpoints.

P2020

  • Increased bullet damage from 15 to 18
  • Lowered fire rate from 8.five to 6.25

Dev Annotation

Similar to the Mozambique, we want to bring upwardly the P2020's baseline power level a bit. Most players couldn't have advantage of the fast fire charge per unit, so bringing that down while increasing the damage should help players win more early on fights with the P2020.

Arc Stars

  • Aim and movement wearisome removed from the initial stick.

Dev Annotation

Sticking someone should feel rewarding, considering information technology'south a rare occurrence that'southward hard to pull off. While an argument can be made that getting stuck should be a personal death sentence, the inability to at least relocate and spare teammates from the follow-up explosion makes it hard to counter against a coordinated team. This alter should help mitigate that without stripping away the satisfaction of striking a nice stick.

Quality of Life

  • Badges are now sorted by categories and can be filtered by "all" or "unlocked but". This suggestion came straight from players. Thank you! It's and then much better!
  • When looting death boxes, players can now meet health bars for everyone on the team.
  • Challenges can now be "favorited" by going into the challenges menu and right clicking a challenge. That Challenge volition then be added to a new favorites tab that will appear in the antechamber and in the friction match's map screen.
  • Pressing and Holding F2 while in-game will bring upward the power description page for your character. This is only available on PC.
  • Players can at present request meliorate equipment past going into their inventory and pinging a piece of equipment.
  • Your first Challenge Reroll of the 24-hour interval is now free.
  • Rerolling your challenges will permit you to choose from either BR-focused challenges or Arenas-focused ones.
  • Holo Sprays, Quips, and Emotes, can be favorited. These will exist used whenever the actor is prompted to do a random emote.
  • Club Invites v2: You can at present include what you want to play when you lot send your clubmates a party invite via the Order tab. Select as many club mates as y'all want to send the invite to at once via the member list.
  • Ranked: Stock-still edge cases where an carelessness penalisation would exist incorrectly applied due to server errors.
  • Flight path adjustments: Removing edge dropship flight paths to prevent matches where large portions of the map receive little to no traffic. These screenshots show a before/afterward comparing of possible flight paths on Kings Canyon.

Ring Update

We're continuing work from the Fight Dark update to improve match pacing towards the end of the game. We're slowing downwardly the closing speed of the late game Rings to allow you more time to fight and maneuver your way into the Ring. We're besides reducing the "waiting" time before Rings iv and half dozen start to shut.

  • Ring 4 pre-shrink time reduced from two:00 to 1:45
  • Band 4 shrink speed reduced from 33 second close time to 40 seconds
  • Ring 5 compress speed reduced from 20 second close time to 40 seconds
  • Ring half-dozen pre-shrink fourth dimension reduced from 1:30 to 1:00
  • Band six shrink speed reduced from i:40 close time to 2:00

Bug Fixes

Bloodhound

  • Fixed an upshot with the Tactical UI non showing while in Bloodhound's Ultimate.

Pathfinder

  • Gas Traps and Jump Pads will no longer float into the sky when placed next to a zipline.

Wraith

  • Slight wall bumps no longer inadvertently cancel Wraith's tactical.

Mirage

  • Decoys no longer die after a tick of thermite damage.

Octane

  • Ordinances will no longer become stuck and disappear when being bounced off of Bound Pads.
  • Decease Totems volition no longer bounce when a Leap Pad is placed under it.
  • Players will no longer have weapons fatigued if they are knocked as they enter the Fight Dark band via a Spring Pad.
  • Updated Octane'due south Helicopter emote to correctly remove his leg for which he is using it to do said helicoptering.

Wattson

  • Fixed the "Extend" prompt for Watson's fences not actualization in certain situations.
  • Haute Drib skin will no longer cake view when reloading the Lookout.

Loba

  • Fixed more areas where Loba's Bracelet fails.
  • Red Handed pare on consoles will now properly animate.

Rampart

  • Mobile Respawn Buoy now has proper collision with Amped Cover.
  • Jumping on and off a damaged Shiela will no longer transfer the flame effect to your weapon.

Horizon

  • Players volition no longer accept weapons fatigued if they are knocked as they enter the fight nighttime ring via a Gravity Lift.
  • 1x holo sight will no longer block view when using certain skins.
  • Stock-still an issue with NEWT non getting refunded if it immediately dies due to a bad spot.

Fuse

  • 1x holo sight will no longer block view when using certain skins.

Flatline

  • Role of the iron sight was being displayed over the whole weapon.

Prowler

  • Supply Drop Prowler tin now toggle burn down modes.

Sentinel

  • Moved tool tips to not overlap hop up icons.
  • Fixed a graphical issue when swapping to Sentinel.

Misc.

  • Stock-still a menu issue with the avant-garde look options being subconscious.
  • Survey beacons will now appear on the map when teammates are respawned.

5/11/21 Update

10:00 am PT Server + Client Patch:

  • Stock-still an mistake that was preventing players from logging in ("Array index ane is out of range")
  • Arenas matches will now stop if at that place are no players left on the enemy team
  • Arenas should at present rails "time survived" more consistently
  • Arenas should no longer display the "Noon Legends" screen transition with incorrect textures sometimes
  • Stock-still low detail histrion models in the antechamber. Goodbye derpy blob Legends, you will be missed
  • Valkyrie's passive no longer highlights players that are not alive and/or in spectator mode
  • Bloodhound will no longer be able to run into tracking markers for Valkyrie while she's using her jet pack. This is a temporary measure done to improve stability—we'll look to restore this in a hereafter patch
  • Addressed an mistake with the Stats page which was triggered past switching dorsum and forth betwixt Arenas stats and Battle Royale stats
  • Valkyrie parcel promo epitome now properly directs players to the in-game shop
  • General stability improvements

Late Afternoon PT Playlist Update:

  • Spitfire adjustments:
    • Per bullet impairment decreased from 19 > 18
    • Purple/Gilt mag size reduced from 55 > 50
  • Bocek adjustments:
    • Max accuse torso shot damage decreased from 70 > sixty
    • Accuse up time increased from 0.54 > 0.56
    • Deadeye's Tempo accuse up time increased from 0.32 > 0.38
    • Stack size decreased from 16 > 14, inventory slot count decreased from 48 > 28

v/24/21 Update

10:00 am PT Server + Client Patch:

  • Restored boring issue when players run into Wattson's fences
  • Valkyrie changes:
    • Added a brusk input filibuster subsequently using Valkyrie's ult to prevent players from accidentally activating—then immediately canceling—their ult by accident
    • Stock-still an exploit that allow players tape stats in the firing range while using Valkyrie
    • Stock-still an edge case that immune her ult to be activated soon later using a spring pad
  • Arenas changes:
    • Penalties for abandoning games take been added to Arenas. This is similar to the abandon punishment applied in Ranked BR games. Y'all but go the penalty if yous were in a total squad when you left (this doesn't apply if you were partied with the leaver—you'll all the same become penalized in that instance). This update will actuate a alarm for players who are about to leave a game in-progress. The associated penalties volition follow shortly after.
    • Fixed an exploit that immune users to unlock upgrades without having enough materials to practise so
    • Hop-up Upgrades for the Bocek bow are at present equally follows: Level 2: Shattercaps. Level three: Deadeye's Tempo.
    • Fixed various Arenas bugs and errors
  • Loot adjustments:
    • Adapted the logic for boodle items beingness spawned on the basis as opposed to being placed into loot bins. This should cause backpacks to spawn more evenly on the ground as opposed to existence spawned almost exclusively in loot bins.
    • Slight increase in spawn rates for Level ii Evo armor. The starter kit changes introduced in Season 9 had caused them to be lowered past more than expected.
  • Miscellaneous stability fixes

Late Afternoon PT Playlist Update:

  • Re-enabling Valkyrie in the firing range
  • Nosotros're temporarily increasing survival XP earned in Arenas. This is a placeholder set up to offset the fact that the buy phase currently isn't beingness taken into account for "survival time." In a hereafter patch nosotros'll adapt the survival time calculation to include the buy phase and return the survival XP earn charge per unit to its previous level.

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Source: https://www.ea.com/games/apex-legends/news/legacy-update-patch-notes

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